Formats, and how tiles open
Two decisions shape an event more than every tile in it: what shape the board is, and how tiles become playable. They are independent — any format can use any reveal policy — and together they are the difference between a week-long grind and a nightly race.
The shape of the board
#The format decides how the board is scored and what the create form asks you for next. Everything else on this page composes on top of it.
A classic board is a true square, so “N of 5” means exactly 25 tiles and the count can never change. Everything else is a task list of any length, which is also the only kind of board a bulk spreadsheet import can grow. If you are generating a hundred tasks, that decision is made here.
How tiles open
#Independent of format. The event-level reveal switch is still the master gate — while a board is hidden, nothing is visible and none of these engines run, so you always arm a board deliberately.
Bounty and interval boards reward whoever happens to be awake. On a clan spread across the world, that is a real advantage handed out by the clock rather than by play. Rotating windows soften it — an open tile stays open for the length of the window, so a sleeping player still gets a shot at it.
What a completion is worth
#Three modifiers, all points-mode only, all frozen into the completion the moment it happens — so a change you make later never rewrites history.
Missions: surprises mid-event
#Missions are tiles authored up front and held back — announced from their own pool while the rest of the board stays visible. They are independent of the reveal policy, so a plain all-visible bingo can still have them.
Drop them by hand when the board goes quiet, on a fixed interval, or on a per-mission schedule. Each mission carries its own scoring: its own lockout, bonus, decay and expiry, set per tile rather than for the event.
They are the cheapest way to wake a board up on day five, which is the day every long event needs waking up.
Choosing, in one page
#If you know the feeling you want, this is the shortest route to it.
Whatever you choose, the tiles themselves are the same job: see Building a board that tracks itself.
Format is fixed at creation but changeable afterwards from the event’s Overview tab; reveal policy and the scoring modifiers can be changed any time before the tiles they affect are revealed.