ποΈ Raids
Chambers of Xeric β learner guide
Your first CoX raids: what to bring, how rooms work, and how not to be the one who wipes the team.
2 min readUpdated 2026-09-27From the Anvil librarySuggest an edit
Your level:
Chambers of Xeric (CoX) is a team raid under Mount Quidamortem. Rooms are random each raid, ending with the Great Olm. Most supplies are made inside the raid, so bring less than you think.
How a raid runs
- Start: the leader makes a party at the entrance board; everyone joins before entering
- Rooms: each floor has combat rooms, puzzle rooms and a resource room
- Olm: three phases β head, hands and the final head phase
- Loot: everyone's points go into the drop roll; a purple light is a unique
Combat rooms, the short version
- Tekton: heavy melee β step away while it is at its anvil
- Vasa Nistirio: it heals from the glowing crystal β break the crystal, then hit Vasa
- Vanguards: damage all three evenly or they reset
- Muttadiles: the small one heals at the meat tree β keep it busy
- Shamans: move off the purple spit and away from their jumps
- Mystics: Protect from Magic, kill them with melee or ranged
π’ Beginner
Your first raids
Base 75+ combat, 70+ Prayer. Say "learner" when you join.
- Join learner or mass raids β people expect questions there
- Bring your best melee, ranged and magic switches, an axe and a pickaxe
- Don't take all the potions from the herb room; overloads and brews are shared
- At Olm: ask your team which hand you are on, and move off marked tiles
π‘ Intermediate
Small teams
Base 85+, Piety/Rigour/Augury unlocked.
- Three- to five-player teams: you'll handle rooms on your own, so learn each one's safe tiles
- Scout for a good layout before you start if your team prefers it
- Learn Olm's crystal bombs and acid trail: most wipes happen there
- Take the resource room seriously β enough overloads decides how Olm goes
π΄ Advanced
Speed and challenge mode
99s, best-in-slot switches, a practised team.
- Challenge mode (CM) has a timer and better loot odds β it expects every room to be clean
- Solo raids are possible with the right gear; learn the prep routes before trying
- Roles matter: agree who handles which Olm hand and who preps the potions
Etiquette
- Stay until the end; leaving mid-raid hurts your team's points
- Ask before splitting from the group