← All guides
πŸ›οΈ Raids

Chambers of Xeric β€” learner guide

Your first CoX raids: what to bring, how rooms work, and how not to be the one who wipes the team.

2 min readUpdated 2026-09-27From the Anvil librarySuggest an edit

Your level:

Chambers of Xeric (CoX) is a team raid under Mount Quidamortem. Rooms are random each raid, ending with the Great Olm. Most supplies are made inside the raid, so bring less than you think.

How a raid runs

  1. Start: the leader makes a party at the entrance board; everyone joins before entering
  2. Rooms: each floor has combat rooms, puzzle rooms and a resource room
  3. Olm: three phases β€” head, hands and the final head phase
  4. Loot: everyone's points go into the drop roll; a purple light is a unique

Combat rooms, the short version

  • Tekton: heavy melee β€” step away while it is at its anvil
  • Vasa Nistirio: it heals from the glowing crystal β€” break the crystal, then hit Vasa
  • Vanguards: damage all three evenly or they reset
  • Muttadiles: the small one heals at the meat tree β€” keep it busy
  • Shamans: move off the purple spit and away from their jumps
  • Mystics: Protect from Magic, kill them with melee or ranged
🟒 Beginner

Your first raids

Base 75+ combat, 70+ Prayer. Say "learner" when you join.

  • Join learner or mass raids β€” people expect questions there
  • Bring your best melee, ranged and magic switches, an axe and a pickaxe
  • Don't take all the potions from the herb room; overloads and brews are shared
  • At Olm: ask your team which hand you are on, and move off marked tiles
🟑 Intermediate

Small teams

Base 85+, Piety/Rigour/Augury unlocked.

  • Three- to five-player teams: you'll handle rooms on your own, so learn each one's safe tiles
  • Scout for a good layout before you start if your team prefers it
  • Learn Olm's crystal bombs and acid trail: most wipes happen there
  • Take the resource room seriously β€” enough overloads decides how Olm goes
πŸ”΄ Advanced

Speed and challenge mode

99s, best-in-slot switches, a practised team.

  • Challenge mode (CM) has a timer and better loot odds β€” it expects every room to be clean
  • Solo raids are possible with the right gear; learn the prep routes before trying
  • Roles matter: agree who handles which Olm hand and who preps the potions

Etiquette

  • Stay until the end; leaving mid-raid hurts your team's points
  • Ask before splitting from the group