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Tombs of Amascut — getting started

ToA scales from entry mode to expert — the most beginner-friendly raid. Invocations, paths and what each boss wants from you.

2 min readUpdated 2026-09-27From the Anvil librarySuggest an edit

Your level:

The Tombs of Amascut (ToA) let you set your own difficulty with invocations (the raid level). It is the most beginner-friendly raid: start easy and turn it up as rooms become comfortable.

Getting in: after Beneath Cursed Sands, head to the Necropolis in the Kharidian Desert. Supplies come from the raid: the supply cache between paths gives nectar and restoring drinks.

The four paths

Each path has a puzzle room then a boss, in any order you choose.

  • Het — Akkha: redirect the light with the mirror; switch prayers against Akkha's styles
  • Crondis — Zebak: water the palm; switch between Protect from Missiles and Magic
  • Apmeken — Ba-Ba: fix the right problems; dodge the boulders and rolling balls
  • Scabaras — Kephri: match the tiles; kill the scarab swarms before they heal her

The Wardens

Three phases: attack the obelisk, then the wardens (hit the core when exposed), then dodge the floor lightning while you finish them.

🟢 Beginner

Entry and low levels

Around 75–85 combat stats.

  • Entry mode (level 0) has no uniques but is perfect for learning every room
  • Move up to around 150 once each room feels calm — uniques start to be realistic there
  • Add one invocation at a time; a clean run teaches more than a wipe
🟡 Intermediate

Normal raids, 150–300

90+ combat, a blowpipe or better and a strong melee weapon.

  • Invocations that add damage or remove supplies are where the loot scales — pick the ones you can handle
  • Practise prayer switching on Akkha and Zebak until it is automatic
  • Groups of two to four make each path faster and more forgiving
🔴 Advanced

Expert, 300+

Maxed combat, the best gear you have, and fast prayer switching.

  • Expert mode brings harder mechanics and much better unique odds
  • Shadow (Tumeken's shadow), fang and a strong ranged weapon cover almost every room
  • Plan invocations around your weakest room, not your best one